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Thursday, January 24, 2019

Smartphone Competition

Sizable commercialise Nowadays, more and more race tend to miss more time on tele scream, from exhibit 1 we can calculate that each person almost spend 14 minutes on happy phones for playing secret plans (Shane Richmond, 2012). What is more, 33% of people ar playing seconds via shiny phone and 25% people be playing bouncings via handled devices (esa, 2012). These data indicates that more people prefer to play risques on insolent phones than other devices, and people are provideing to spend more time on smart phones to play games.Especi all toldy, from the survey we can know that all respondents they hold smart phones, which representation this market is extremely sizable based on the bounteous users. What is more, specter Company is meek come with, which means that they do not mother enough funds to create games on diverse devices, and they do not relieve oneself adapted resources and experts to create games on diverse devices. Therefore, smartphones can be the proper platform for phantasma Company to create games. Opportunistic market Furthermore, if the companionship can focus on creating games on smart phones in Canada, the market size will be attractive.Thats because on that point are 10. 5 million smart phone users in Canada, the number of users whitethorn increase to 16. 4 million by 2016 (Innovation Report 2012 slide Watch, 2012), and 60% of smart phone adults users prefer using cell phones to play games, which means that all of these user can be the potential target customers for Phantom Company. Especially, all of them are adults, they have buy power for the game apps, if the company can attract these people, and they can have lucrative market in the smart phone game industry. Profitable marketBased on the survey we can see that most respondents are willing to have a bun in the oven more money on quality games, especially most of them has purchasing power, therefore, as long as the games are attractive for these people, thi s smart phone market can be profitable. Competition The smart phone game market is good news for customers, because it creats convenience, flexibility, and more entertainments for life. However, the fierce competition will put pressures on companies. Firstly, which bulls eye Phantom should soak up their phones. There are divers brands of phones in the arket, these brands possess diverse kinds of games on their phones, for example, Samsung Electronics, LG Electronics, HTC, Apple, Motorola, and RIM. The high-pitchedest market look at smartphone is Samsung, which is 26. 0%, and LGs is 17. 7%, Apple occupy 17. 5%, Motorola is 10. 9% and HTC is 6. 2%( Eric Abent, 2012). This fact shows that Phantom should choose carefully for which brand to launch their games in order to game more people to play and have profitable market in the future. Secondly, the video game competition in Canada is fierce. There are currently 348 video game companies operating in Canada.The average Canadian Video coarse-grained Company employs 45 people, and there are more game companies in Ontario than other provinces, which mean that all of these companies are Phantoms direct competitors ( insipid Hartley, 2011). Especially, there are lots of famous companies in Montreal, which means it will be tough for Phantom to compete with these board video companies based on its scarcity of expert resources and innovation capabilities, and brand recognitions. Competitions during the industry There are diverse competitors in the video game industry in Canada.There are three famous video game companies, where were listed top 10 video game companies in 2012. These companies are Torontos XMG Studio, Montreals Gamerizon, and Torontos Capybara Games (Knowlton Thomas, 2012). These companies are well-known companies that lead to high reliability and loyalty in the market. What is more, famous and big companies posse sufficient expert sources and innovation capabilities, which are the key successful factor s for the video game companies. Especially, these companies have sophisticated experiences on developing alert games in the past.Subsequently, these company posse diverse advantages, which Phantom needs and lacks. In addition, more and small companies are established these days in Canada, they are also competing with Phantom now. They may have similar capabilities with Phantom, or they may have more funds than Phantom to develop more innovative games than Phantom. These companies also menace to Phantoms future. Appendixes Exhibit 1 Source Shane Richmond, 2012 http//www. telegraph. co. uk/technology/mobile-phones/9365085/Smartphones-hardly-used-for-calls. hypertext mark-up language References Shane Richmond, June 29, 2012.Smartphones hardly used for calls. Retrieve on November 8, 2012 from http//www. telegraph. co. uk/technology/mobile-phones/9365085/Smartphones-hardly-used-for-calls. html esa, 2012. Game player data. Retrieve on November 8, 2012 from http//www. theesa. com/facts/ gameplayer. asp Innovation Report 2012 Trend Watch, August 2012. Retrieve on November 18, 2012 from http//www. newmediatrendwatch. com/markets-by-country/11-long-haul/45-canada? start=2 Eric Abent, November 2012. Comscore deliver mobile market share report for September 2012. Retrieve on November 8, 2012 from http//androidcommunity. om/comscore-delivers-mobile-market-share-report-for-september-2012-20121102/ Matt Hartley, May, 2011. Canadas gaming industry is kickingbutt. Retrieve on November 18, 2012 from http//business. financialpost. com/2011/05/30/canadas-home-grown-video-game-industry-shines-on-international-stage/ Knowlton Thomas, March 30, 2012. Three Canadian Companies Named in Worldwide List of spinning top 10 Mobile Game Developers to Watch in 2012. Retrieve on November 18, 2012 from http//www. techvibes. com/blog/three-canadian-companies-named-in-worldwide-list-of-top-10-mobile-game-developers-to-watch-in-2012-2012-03-01

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